You must be wielding a shield. This blade is immediately summoned back to your hand. Dance of the Crab. The Blade Dancer is a fighter who fights using their custom Weapon Created from any Craftsman they know. Elenthel Taniaran, Blade Dancer of the Soaring Glade. Blade from the Deep. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. If you attack a creature you gain 1 for every attack you hit. Dancing Sword Weapon (any sword), very rare (requires attunement) You can use a bonus action to toss this magic sword into the air and speak the command word. Give them melee! When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. I personally suggest Bard (Swords) X/Wizard (Bladesinger) 2 (this is from the Sword Coast Adventurer's Guide, which is essentially the 5e FRCS lite), to get the +INT to AC Bladesong feature. Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. This class feels best in a campaign where you flavor the way you think the attacks are made or seen, have fun coming up with how your character moves and dances through combat and any scenario alike. Improved. Become a Great Game Master with Epic Battlemaps. You have advantage on this grapple check. Roll20 uses cookies to improve your experience on our site. Though they use their weapons to entertain, they are … There are two paths currently that you can go down for this class' Archetypes (more will be added a lot later) currently there are the Offensive focused and then there is the Defensive Bully style to fit different roles for your party. While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier. at 20th level, you have an unlimited pool that can be stored until the end of combat and 5 minutes pass without combat in which you attack another hostile creature. At 13th level, You gain a rush of adrenaline giving yourself one more action and a potential Bonus Action. Some of your dances require your target to make a saving throw to resist the dance’s effects. Dance of the Mantis. Improved. Dance of the Dragon. Tyrfing – A sword made by dwarves in the Elder Edda. You can use a bonus action to enter a dance of your choice, which lasts for 1 minute. You can make a Blade Dancer quickly by following these suggestions. Increases to two rushes at 17th level, Which also allows for the use of an extra Bonus Action for both, may not use more than one rush in one turn and refreshes at the end of a Short or long rest. The weapon must have the two-handed or versatile property for you to gain this benefit. The gauntlets are originally made of leather or depending on the armor you chose to start your journey. 5e does not specify specific weapon categories beyond the name of the weapon. You are always under the effects of the Disengage action. The DC is equal to the damage taken. Additionally, you gain proficiency in Performance, or if you are already proficient with that skill, you gain proficiency in any one of the following skills instead: Acrobatics, Deception, Intimidation or Sleight of Hand. Sword Coast Adventurer's Guide (SCAG) published two cantrips. Erupting Ground Slices. The Sword Coast Adventurer’s Guide had a few spells focused around melee, and a lot of them were on the Wizard’s list. and any questions regarding the class are always welcome). Yes. Once per turn, when you hit a target with a melee weapon attack, you can force it to make a Strength saving throw. There are two ways to move your arm that either retract or extend the chain outwards, given that you can have a max of 10 ft, any longer and the weapon will not function. When an attacker that you can see hits you with a weapon attack, you can use your reaction to halve the weapon attack's damage against you. However shadow blade After taking the Attack action, you can use your bonus action to attempt to grapple the target. Dance of the Turtle. The first saving throw that creature makes against one of your dances before the end of your current turn has disadvantage. Additionally, your Second Wind restores additional hit points equal to your Charisma modifier (min +1). Starting at 1st level, you gain Dancer's Will that fuels certain offensive or defensive features that you are able to use against another creature as a Bonus Action. Incorporating Lore into 5E D&D Experiences Invites Engagement with Worlds Both Real and Imaginary. Restricted to elves, unless your DM says otherwise. It is performed by planting the weapon in the ground (the point turned down) and dancing, drawing a drop of blood from each of the priestess' limbs, moving momentarily against the blade. Duelists and pirates typically belong to this archetype. The saving throw DC is calculated as follows: By 7th level, you can flaunt your body to distract a creature. Battle Dancer (5e Hybrid Class) ... club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). I'm unsure if this build has been proposed before. ... Blade Dancer. Starting with 3 features of your choosing from the list below, and gain new Dance Moves at the 3rd, 5th, 7th, 9th, 13th and 18th levels. EA is generally better than greenflame or booming blade (two chances to land a Sneak Attack and/or a critical hit > somewhat conditional extra damage), so don't use up your cantrip choices with those if you're going to get this. The sword uses your Attack roll and ability score modifier to Damage Rolls. The damage is nullified, instead of halved. When you choose this … When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. 5e Classes increase new capacities as they achieve each dimension, enabling them to battle more grounded beasts and progressively troublesome dangerous circumstances, yet dissimilar to the fourth release, lower-level adversaries stay compromising as power levels don’t scale pair. You learn two dances of your choice, all featured at the end of this class description. You Gain Proficiency in Heavy armor and Shields when selecting this Archetype. Acrobatic Attack (Ex): At 5th level, if the blade dancer attacks by jumping at least 5 feet toward his opponent, jumping down at least 5 feet onto his opponent or swinging on a rope or similar object into his opponent, he gains a +2 bonus on attack and damage rolls. They count as having two weapon fighting when used as pairs, however otherwise you will need to get two weapon fighting to add your damage modifier to the attack using a bonus action. After using your Second Wind feature, you can choose one creature within 30 feet that can see you. Blackbando's Homebrew Wiki is a FANDOM Games Community. You learn one additional dance of your choice at 7th, 10th, 15th, and 18th level. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Improved. inside of the gauntlets they are made with a complex function of gears that are attached to the chains connected to the blade. If your Blade's break or maybe even the chain somehow snapping in the middle of combat, you can take time and some money to repair or maybe rebuild the blade and the chains, either with the help of a blacksmith explaining to them the construction process, or doing it yourself with whatever materials you decide to make them out of. Balance and seamlessly fitting into 5e's ruleset are primary design goals. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. If… they’re elves. When you choose this archetype, at 3rd level, you can weave through strikes with dastardly charm. Any priestess of Eilistraee who wished to become one had to spend at least one month on the surface, dancing each moonlit night for Eilistraee, and had to witness dawn at least once. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. Sword Spell (Su): Beginning at 5th level, a sword dancer who is wielding her attuned sword (as described above) and using her sword dance ability may also begin to use a more advanced sword dance technique which by allows her to, as a full round action, cast a single spell and make a single attack with her attuned weapon. Sword & Sorcery. Can only be used once per short or long rest. At 18th level for both Archetypes, they gain access to two final options to choose from. Dance of the Bull. The fire damage increases to 1d6. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. As a Blade Dancer you gain the following class features. On a successful saving throw, you are reduced to 1 hit point, instead. Starting at 1st level, you are able to use offensive and defensive maneuvers that cost a Bonus action to use unless specified otherwise, which are fueled by your Dancer's Will. The Sword Dance is a ritual held when a new sword is forged or acquired by a worshipper of Eilistraee, in order to ask her blessing on the blade. Once you reach 2nd level you can choose two of the classes proficiency and double it. I think that the 5e bard could be a very good fit for a Sword Dancer of Eilistraee, even alone. Dance of the Frog. Dancer's Will Maximum is gained Through your Level + Dex. D&D 5e Classes in the fifth release are precisely and specifically like the renditions in the third version. Only females elves, drow, half-drow and half elves could become Sword Dancers. Dance of the Snake. By 18th level, you are never caught without a dance ready. At 20th level, The amount of points you can hold are infinite but still decay at the end of a 1 hour time period where no combat has happened. I am consistently tweaking and balancing this class so if you disagree with something message here first, otherwise I will delete any edits I happen to disagree with. The idea here is to create an evasive wizard with some decent melee capabilities and near-full casting progression. 1 Blade Dancer 1.1 Unarmored Defense 1.2 Blade Dancing 1.3 Distracting Wind 1.4 Flourish 1.5 Improved Blade Dancing 1.6 Always Dancing 2 Dances Weaving in-between foes on the battlefield, with only sword and speed to protect them, the archetypal blade dancer makes use of their natural charm combined with exotic movements to slay their foes in a fight with grace. On a hit, each creature takes additional damage equal to your Charisma modifier (min +1). The Wardancers lead the Elves in music and rejoicing, and perform the intricate dance rituals that re-enact the history of Athel Loren, a form of storytelling more important to the Wood Elves than the more conventional method of writing. ... especially if he puts a sword away and grapples with advantage. Weapons: Simple Weapons, Martial Weapons You have advantage on the reaction weapon attack. Your jump distance is doubled, and while jumping your movement speed increases by 10 feet. You can enter a dance twice. It ends early if you are incapacitated, attack with a weapon with the heavy property, or if you don any armor or a shield. Booming Blade extra sneak attack: Can you sneak attack with a booming blade at D&D 5E? Example. Dance of the Boar. You only gain the benefits of a dance for the duration of it. Starting at 11th level, once on each of your turns when you take the Attack action, you can forego one of your attacks to instead cast a spell with a casting time of one action. Steam Workshop: Tabletop Simulator. Beginning at 3rd level, you start to get into the swing of your dance. Dance of the Phoenix. Maximum is gained through your level + Dex modifier to damage Rolls Adventurer 's (. 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